More Than A Game
The Computer Game As Fictional FormeBook - 2003
Taking its cue from practices of reading texts in literary and cultural studies, this book considers the computer game as a new and emerging mode of contemporary storytelling. In a carefully organized study, Barry Atkins discusses questions of narrative and realism in four of the most significant games of the last decade: "Tomb Raider, Half-Life, Close Combat "and "SimCity." This is a work for both the student of contemporary culture and those game-players who are interested in how computer games tell their stories.
Publisher: Manchester, UK ; New York : Manchester University Press ; New York, NY : Distributed exclusively in the USA by Plagrave, 2003.
Characteristics: 170 p. ; 21 cm.